Location · building
Wild Root
An apothecary of herbs and potions on the fey side of the trade — where the first rule is don't eat anything you weren't handed.
- Terrain
- a shopfront that smells of cut green and something sweeter
Overview
Wild Root deals in herbs and potions — remedies, reagents, and the occasional thing best left in its jar. It’s the party’s likely stop for anything botanical or brewed, and a natural haunt for Hiram.
Hooks & Rumors
The proprietor’s advice is the Feywild’s oldest, and it is free: don’t eat anything, don’t trust anything. A gift here is still a gift, which is to say still a debt.
From the notes (“Wild root → herbs & potions; don’t eat anything, don’t trust things”). Whether Wild Root is a shop, a person, or both is yours to settle.